Wednesday, October 21, 2015

Capstone Week 9 - Decoy Ability and Character Customization

This week I FINALLY finished the decoy ability. It now spins properly based on the direction of the thumbstick. Also now, pressing the left bumper will teleport the player to the spawned decoy.

This next sprint I will be working on the EKG health system. Basically I will be trying to make the EKG represent how healthy the player is. As their health gets lower, the heart rate will go up (kind of like adrenaline flooding the blood stream), and once their health reaches zero the EKG will flat-line.

 

If I get time I will also move on to other things, probably some clean up of the UI and maybe another feature!

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