Trying to keep it applicable to Warhammer missile launcher standards, but also providing it with the Hwacha twist, I decided to make the swarm launcher (from here on named Fury Launcher) as follows.
As requested, it is a One Use Only weapon. To balance this and not make it horribly underpowered for only being able to fire once, I added several bonuses.
- 72" Range: This is one of the main features of the Fury Launcher, its long range allows it to attack anywhere.
- Three different rounds that can be fired, all standard missiles. Flakk (Skyfire), Frag, and Krak. This allows the Fury Launcher to fire at any type of unit effectively (Skyfire allows the unit to fire at air units at full ballistic skill and not snapshots).
- Good frag rounds. If there are no air units to use this against (it's main purpose), it still has excellent frag missiles to utilize. The 6 rounds it gets, along with it's ability to be fired as a barrage, allows it to rain fury upon enemies from long range without line of sight.
- Krak missiles: The Fury Launcher also gets good Krak missiles giving it the potential to take out armoured and high toughness targets with great effectiveness.
- Missile Lock: This special rule was specifically designed to make One Use Only weapons better. It allows the player to re-roll failed rolls to hit once. So while it can only shoot once, it is given a much better chance of hitting.
