And so begins the second semester of Capstone! We did pretty well in my opinion last semester and I'm excited to continue that in this semester.
The first big surprise we had was that Emil (who we thought was going to teach this class) did not have enough space in his teaching schedule and so a new hire was brought on, Anupam Das. He has worked at LucasArts and many other big companies working on a range of different things. Personally, he seems like a pretty cool guy and I was especially excited when he said that one of his larger focuses was on shaders, one of the areas of game development I still don't have much exposure to. He definitely has a different style to what we're used to with Mike and Emil, and I think this shake up will work out well for us.
After the introductions and lecture Mr. Das gave us, we began talking about the state of our game, and actually gave him a run-through of our game in its current state (this also served as a demo for the two new members we have, Sam Neils and Randy Grout). He was actually fairly impressed it seemed, he was glad that we had gotten a handle on our game mechanics. One of his biggest concerns though was what he callled "signs & feedback". These are simply what are we showing to the player to let them know that something happened. For example, a player gets hit by a melee attack, they get knocked back and their screen flashes red. These sorts of things are what make a game feel alive and fun, without them there is not much enjoyment or sense of satisfaction when accomplishing something.
We planned out our sprint 0, which will last until next week. Just mainly for testing pipelines again since most of our sprint 0 stuff was done last semester.
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