Tuesday, January 26, 2016

Capstone Week 18 - Ready Set Go

Today is the start of our first sprint this semester. Ryan F and I were a little dubious over the tasks in the backlog for the tech team right now. We were discussing it at our meta meeting Thursday night, and it seemed like a lot of things that were on there are more new features, when we had discussed the previous week that the first portion of this semester should be focused on polishing the game and getting our core gameplay mechanics solid.

We put forward that the following tasks should be done first:

  • Kill box
  • Full control remap
  • Random tech loadout
  • Ranged refactor
After we put this forward and it was discussed by the rest of the leads with us we decided that the last three should definitely take priority. The kill box was no longer necessary after it was decided that the level should be in a Colosseum style, and the level would just be surrounded by a wall due to that. 

Zach and I then spent a good portion of the class time designing and talking over how we wanted the customizable controls screen to work. You can see our different scribblings and thought processes in the image below. You'll also see the different feature teams in the same picture (hence why Zach and I are together).


Along with the customizable controls, I'll be acting as an "adviser" for Ryan F on the random loadout feature since I created the card system itself. One of my first tasks however is to solve the issue we've been having with our GitHub repository. Ever since Demo Day, I haven't been able to push to the repo. Whenever I try, I get this error:


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