This week the only new feature I worked on was the damage reflect hack. Once I completed that, I moved on to fixing the build so it works for playtesters and fixing any bugs they find.
The first item on that agenda was fixing the character customization so it could be properly used. This is adding on to the changes made last week, as there were still some issues I needed to work out with it.
Through playtesting, we found many issues with different abilities, weapons, and whatnot. We also got in the animations for weapons and whatnot and were testing how those worked in-engine. Everything worked pretty well.
The rest of this week will be spent getting the game ready for Demo Day. It's gonna be a late night...
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