Thursday, February 18, 2016

Capstone Week 21 - Loadout System

This week I've been working on the loadout system. It has been especially interesting to create it because it will utilize the classic "rotating image" type system you see in so many games with cooldowns on their abilities. When you activate the ability, the image will go blank, and then fill up in a clockwise manner as if the hand on a clock was making the image visible again.

I'll also have to make several changes to the loadout system, so that it will be easy to send items to the in-game loadout visual.

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