Wednesday, September 16, 2015

Capstone Week 4 - Character Customization

This week we started working on features as part of Sprint 1. I completed the ability for players to choose what weapons, armor, and terrain modifiers they want to use in the next round (technically no terrain modifiers since none have been made yet).

Switching between items is easy, being controlled entirely by the D-Pad on an Xbox controller.

As designated by the arrows, left and right on the D-Pad switches between different items within a type (weapon, armor, terrain mod).

Up and down on the D-Pad switches what type of item you are choosing.

As items are changed (left and right on D-Pad), their images will be updated at the bottom to show their currently selected items.

The description of the item will also update based on what item is being looked at.




This system is currently set up for 2 players, and can be easily changed or have system set up for 2 additional players (4 players total).

Up next for this feature is setting it up so that all of the items selected in this scene are sent to the actual game scene.

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